Guild Wars Forums - GW Guru
 
 

Go Back   Guild Wars Forums - GW Guru > The Inner Circle > Sardelac Sanitarium

Notices

Reply
 
Thread Tools Display Modes
Old Jul 19, 2006, 10:57 AM // 10:57   #1
Wilds Pathfinder
 
Raiin Maker's Avatar
 
Join Date: Oct 2005
Location: England
Guild: Blood On The Worlds Hands
Profession: W/
Advertisement

Disable Ads
Default How to stop AFK Faction Leeching.

Now i know lots of people who hate this, and want a way for it to be stopped.

Now there are 2 ways to end this:

1. Create Requirements for the rewards. Example: in order for a player to gain a reward he/she must have hit 100 points of damage/captured 2 defence points (etc).

This would stop must AFK's as they just sit there, doing nothing, meaning they would recive no reward for it.

2. Is before the players are allowed into the game they must complete a puzzel, or some random task (a quick and fairly easy one) that a bot would not be able to do, due to the fact the task would be random.

These are the only ways i can see to fix the problem, but feel free the discuss your ideas/opinions.
Raiin Maker is offline   Reply With Quote
Old Jul 19, 2006, 11:16 AM // 11:16   #2
Pre-Searing Cadet
 
Join Date: Jul 2006
Guild: Warriors of Fenrir [WoF]
Profession: N/E
Default

Very nice ideas... I'm getting so extremely pissed with AFK leechers... Most of the time there are two or three afk people, and then everyone leaves. It just takes the fun out of the game.

I would suggest something like : about 5 minutes in the game the match will be paused and players asked to press some button and if players do not press they will automatically be reported to AN. To stop auto-click bots players must type a random code that appears in the screen. It may be far-fetched, but its a very easy way of detecting the leechers and automatically punishing them, without setting any tasks, that would for instance force monks to be very offensive on the Kurzick side while its no part of their strategy at all.
Sevlis Bavles is offline   Reply With Quote
Old Jul 19, 2006, 11:19 AM // 11:19   #3
Wilds Pathfinder
 
Raiin Maker's Avatar
 
Join Date: Oct 2005
Location: England
Guild: Blood On The Worlds Hands
Profession: W/
Default

Quote:
Originally Posted by Sevlis Bavles
Very nice ideas... I'm getting so extremely pissed with AFK leechers... Most of the time there are two or three afk people, and then everyone leaves. It just takes the fun out of the game.

I would suggest something like : about 5 minutes in the game the match will be paused and players asked to press some button and if players do not press they will automatically be reported to AN. To stop auto-click bots players must type a random code that appears in the screen. It may be far-fetched, but its a very easy way of detecting the leechers and automatically punishing them, without setting any tasks, that would for instance force monks to be very offensive on the Kurzick side while its no part of their strategy at all.
Exactly, or charaters that haven't moved or attack/been attacked get the puzzel box, etc appear, and if the puzzel isnt solved correctly (give them 3 chances) then they are reported to arenanet for futher montering, or kicked and replaced with a henchie.
Raiin Maker is offline   Reply With Quote
Old Jul 19, 2006, 11:20 AM // 11:20   #4
Desert Nomad
 
Join Date: Jan 2006
Location: Moon
Profession: Mo/
Default

Quote:
Originally Posted by Raiin Maker
1. Create Requirements for the rewards. Example: in order for a player to gain a reward he/she must have hit 100 points of damage/captured 2 defence points (etc).
Doesn't work. Some monks might not deal any damage at all during a match, and they might not be capping either. Plus, there is Aspenwood which doesn't have anything to cap. Plus, it's easy to make a bot deal 100 dmg one way or another (of course that would actually break EULA).

Quote:
Originally Posted by Raiin Maker
2. Is before the players are allowed into the game they must complete a puzzel, or some random task (a quick and fairly easy one) that a bot would not be able to do, due to the fact the task would be random.
That is presuming they are all bots, which they aren't. Getting some random people to fill up your guild team, they might talk, say "ready" and gogo in the start, but AFK through the match [AvA]

Not all afkers are bots, that makes the simple anti-bot mechanics ineffective.
Kaguya is offline   Reply With Quote
Old Jul 19, 2006, 11:26 AM // 11:26   #5
Wilds Pathfinder
 
Raiin Maker's Avatar
 
Join Date: Oct 2005
Location: England
Guild: Blood On The Worlds Hands
Profession: W/
Default

Quote:
Originally Posted by Kaguya
Doesn't work. Some monks might not deal any damage at all during a match, and they might not be capping either. Plus, there is Aspenwood which doesn't have anything to cap. Plus, it's easy to make a bot deal 100 dmg one way or another (of course that would actually break EULA).


That is presuming they are all bots, which they aren't. Getting some random people to fill up your guild team, they might talk, say "ready" and gogo in the start, but AFK through the match [AvA]

Not all afkers are bots, that makes the simple anti-bot mechanics ineffective.
well to solve your first problem them, if a monk heals for-200+ points of health (when health is needed, not just spamming heal other at the beggining on someone with max hp), then that could justify the reward.

the second problem could be that if the puzzel/code isnt solved by the end of the match they get no reward, if they were AFK from the time the puzzel appeared then it is their falt for going AFK, and shouldnt gain a reward as they didnt partisipate in the whole match.
Raiin Maker is offline   Reply With Quote
Old Jul 19, 2006, 11:51 AM // 11:51   #6
Desert Nomad
 
Join Date: Jan 2006
Location: Moon
Profession: Mo/
Default

Quote:
Originally Posted by Raiin Maker
the second problem could be that if the puzzel/code isnt solved by the end of the match they get no reward, if they were AFK from the time the puzzel appeared then it is their falt for going AFK, and shouldnt gain a reward as they didnt partisipate in the whole match.
That is if they don't solve the puzzle, and then go AFK.

Impossible to effectively counter, but I'd go with #2, since it's the most botproof.
Kaguya is offline   Reply With Quote
Old Jul 19, 2006, 11:57 AM // 11:57   #7
Wilds Pathfinder
 
Raiin Maker's Avatar
 
Join Date: Oct 2005
Location: England
Guild: Blood On The Worlds Hands
Profession: W/
Default

Quote:
Originally Posted by Kaguya
That is if they don't solve the puzzle, and then go AFK.

Impossible to effectively counter, but I'd go with #2, since it's the most botproof.
i agree, there is no fullproof way, but atleast this is an improvement.
Raiin Maker is offline   Reply With Quote
Old Jul 20, 2006, 12:04 PM // 12:04   #8
Forge Runner
 
Vahn Roi's Avatar
 
Join Date: Apr 2006
Guild: [HiDE]
Default

Choice 1)

Again, such methods would filter out the more passive classes such as Monks and Ritual Lords even if they are fully active throughout the whole battle. People really need to take into account the fact that some classes do not need to attack at all to do their job, I have yet to see a suggestion that takes this into consideration.

Choice 2)

That would be great for stopping bots, but it does nothing to stop the assclowns who press "enter" then go AFK.
Vahn Roi is offline   Reply With Quote
Old Jul 20, 2006, 12:31 PM // 12:31   #9
Wilds Pathfinder
 
Raiin Maker's Avatar
 
Join Date: Oct 2005
Location: England
Guild: Blood On The Worlds Hands
Profession: W/
Default

Quote:
Originally Posted by Vahn Roi
Choice 1)

Again, such methods would filter out the more passive classes such as Monks and Ritual Lords even if they are fully active throughout the whole battle. People really need to take into account the fact that some classes do not need to attack at all to do their job, I have yet to see a suggestion that takes this into consideration.

Choice 2)

That would be great for stopping bots, but it does nothing to stop the assclowns who press "enter" then go AFK.
I already made a suggestion for monks/rits: Monks: heal 200-500 points OF DAMAGE (not just healing when hp bar is full) and rits, it can be same as monks (restoration magic) or it can be how many enemys are effected by their spirits.

also what you could do is make the random 'puzzel' appear at a random point in the match, meaning you would have to be at your pc all the way through to enter the code/puzzel.
Raiin Maker is offline   Reply With Quote
Old Jul 20, 2006, 01:11 PM // 13:11   #10
Jungle Guide
 
broodijzer's Avatar
 
Join Date: Jan 2006
Guild: void
Profession: Mo/
Default

the monk (bot maybe) can just wear a vampiric weapon and spam orison or w/e
broodijzer is offline   Reply With Quote
Old Jul 20, 2006, 01:26 PM // 13:26   #11
Krytan Explorer
 
Spoony's Avatar
 
Join Date: Jan 2006
Location: Just chillin', Playing Gw
Guild: Rurik Is A Suicidal Maniac [ftw] - Recruiting people for HA
Default

In my opinion, the best way would do, to , whenever you dont move/use a skill/ wtfever, or some other condition, a little window would appear, with which you need to enter a code of 4 numbers (undetectable, unreadable by bots) or so, and make people type it if they want to continue. However, if they wont , the players would be kicked from the server after , lets say 5 minutes.

Or, i got it.

Whenever you enter such an area, get a 4 number code to write, 2 minutes to fill. And, at the end of the match, you need to write some other code , again.
This could be actually, in my opinion the best way to solve this. Would need to come each 20-30 minutes at the computer, in my opinion would annoy each botter.



Note that it is just for areas with which are not safe, so this would not function in towns or outposts.
Puzzles at random moments would be a nuisance, something really annoying.
Spoony is offline   Reply With Quote
Old Jul 20, 2006, 01:36 PM // 13:36   #12
Ascalonian Squire
 
Join Date: May 2006
Default

what I usualy do is the following:
From the moment we enter the mission, I ask "TO PREVENT AFK'ers, please respond with I'm ready"
then I wait a sec (of course there will be some players who can't wait to respond and begin rushing around).
If I don't get a response from a player, i'll ask the question again with the player names mentioning that I will quit if there is no response
This is usually the Flaming bit from the players.
If there is an afk'er and your team knows it they have the option of restarting or trying to finish the mission.

It's absolutely not a permanent fix or anything and this does not exclude bots, but a tool you can use to minimise the quitting later after the team discovers that someone is afk or a bot.
Felessan is offline   Reply With Quote
Old Jul 20, 2006, 01:40 PM // 13:40   #13
Forge Runner
 
Join Date: Jul 2005
Default

imo a admin who just check for 20 minute and ban for 1 week should be a good way.
lishi is offline   Reply With Quote
Old Jul 20, 2006, 01:48 PM // 13:48   #14
Desert Nomad
 
Join Date: Jan 2006
Default

There is only two ways to stp the afking that I can see actually working.
One sollution is to remove the rewards from these types of game styles so that there is no reason other than to play them; so no one wanting to farm faction (a general flaw in design) can or want to go there as they gain none.
The second is to allow pre-grouping so you know who you are going with and can leave the afkers sitting in town with a finger in their nose.

I personally would prefer the second option so there is more a reason to play the missions.
WasAGuest is offline   Reply With Quote
Old Jul 20, 2006, 02:05 PM // 14:05   #15
Krytan Explorer
 
SpeedyKQ's Avatar
 
Join Date: Dec 2005
Profession: E/Me
Default

I think a requirement for the reward makes the most sense. The game already has a pretty good system where it gives you XP if you help kill an enemy, or if you heal somebody who helped kill an enemy. Maybe you just need to earn a certain fairly small amount of XP to qualify for the faction reward.
SpeedyKQ is offline   Reply With Quote
Old Jul 20, 2006, 06:08 PM // 18:08   #16
Site Contributor
 
Chief's Avatar
 
Join Date: Apr 2005
Default

Quote:
Originally Posted by Spoony
In my opinion, the best way would do, to , whenever you dont move/use a skill/ wtfever, or some other condition, a little window would appear, with which you need to enter a code of 4 numbers (undetectable, unreadable by bots) or so, and make people type it if they want to continue. However, if they wont , the players would be kicked from the server after , lets say 5 minutes.

Or, i got it.

Whenever you enter such an area, get a 4 number code to write, 2 minutes to fill. And, at the end of the match, you need to write some other code , again.
This could be actually, in my opinion the best way to solve this. Would need to come each 20-30 minutes at the computer, in my opinion would annoy each botter.



Note that it is just for areas with which are not safe, so this would not function in towns or outposts.
Puzzles at random moments would be a nuisance, something really annoying.
I’m not sure how serious this issue is for the Guild Wars community as a whole, but NCSoft does have an auto-log feature in several of their games (id est, City of Heroes). Since ArenaNet is a wholly-owned subsidiary of NCsoft Corporation, they should be able to use this coding as an example to create a version for Guild Wars.

How this works is if a player is AFK and with no actual significant game movement within 5 or 10 minutes, the player’s account is automatically logged from the game. NCSoft developers have created game code which has the ability to see if an actual keystroke is being used while online.

This helps eliminate leechers from going AFK while others do the actual work. (id est, a PvE party member join your group for a mission, but they are AFK during the entire mission and still get credit for completion.) Additionally, this could clear towns and outposts of people who are AFK for a significant period of time.
Chief is offline   Reply With Quote
Old Jul 20, 2006, 06:09 PM // 18:09   #17
Lion's Arch Merchant
 
Join Date: Jun 2006
Guild: [VENT]
Profession: W/
Default

/votekick *playername*

Only usuable by your side, Ie kurzicks/luxons, red/blue.
Celab is offline   Reply With Quote
Old Jul 20, 2006, 06:14 PM // 18:14   #18
Krytan Explorer
 
The Hand Of Death's Avatar
 
Join Date: Oct 2005
Location: Cavalon
Guild: The Last Pirates (SaVY)
Profession: N/
Default

Quote:
Originally Posted by Kaguya
Doesn't work. Some monks might not deal any damage at all during a match, and they might not be capping either. Plus, there is Aspenwood which doesn't have anything to cap. Plus, it's easy to make a bot deal 100 dmg one way or another (of course that would actually break EULA).
Aspenwood you cap the mines...
The Hand Of Death is offline   Reply With Quote
Old Jul 20, 2006, 06:21 PM // 18:21   #19
Ascalonian Squire
 
Join Date: Jan 2006
Default

^^ Tape a letter key or mouse button down, lol.
aceofblitziii is offline   Reply With Quote
Old Jul 20, 2006, 06:23 PM // 18:23   #20
Academy Page
 
I Mean I's Avatar
 
Join Date: Jun 2006
Location: in my guild hall afk
Guild: Ar Vin Pvp[AMp]
Profession: R/
Default

Quote:
Originally Posted by Celab
/votekick *playername*

Only usuable by your side, Ie kurzicks/luxons, red/blue.
ding ding ding and......we have a winner come on people no need of req for rewardor dump puzzles the /votekick works everywhere the leader of the group that the afker is in he jus write /votekick "name" ""reason" and everyone else just /votekick and gg the afker is out

EDITED: forgot to: /signed for the votekick idea :P
I Mean I is offline   Reply With Quote
Reply

Share This Forum!  
 
 
           

Thread Tools
Display Modes

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump

Similar Threads
Thread Thread Starter Forum Replies Last Post
Deathwingg00 Sardelac Sanitarium 31 Jul 20, 2006 01:55 PM // 13:55
scrinner Sardelac Sanitarium 14 Jul 08, 2006 11:05 PM // 23:05
Firefly21 Sardelac Sanitarium 12 Jun 06, 2006 05:26 PM // 17:26
KCBeserk The Riverside Inn 17 Apr 04, 2006 01:44 AM // 01:44
NowTumi The Riverside Inn 91 Dec 12, 2005 10:43 PM // 22:43


All times are GMT. The time now is 04:47 AM // 04:47.


Powered by: vBulletin
Copyright ©2000 - 2016, Jelsoft Enterprises Ltd.
jQuery(document).ready(checkAds()); function checkAds(){if (document.getElementById('adsense')!=undefined){document.write("_gaq.push(['_trackEvent', 'Adblock', 'Unblocked', 'false',,true]);");}else{document.write("